Game Designer

GEORGE CASTLE
Game Designer

PROFESSIONAL WORK
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ZENITH: INFINITE REALMS
(2023-2024) Virtual Reality Looter ARPG developed by Ramen VR in the Unity Game Engine.
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Designed and implemented a fully randomized loot system, focusing on engaging progression across levels 1-100, including unique item modifiers to enhance player choice.
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Sole Designer for player progression systems, balancing XP requirements, enemy XP rewards, and stat progression across all levels.
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Technical Designer for new player abilities, utilizing visual scripting to develop mechanics such as “Aspect” modifiers that dramatically rework core skills.
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Sole Seasonal Content Designer, delivering updates with new unique armor sets, skill trees, abilities, reskinned and redesigned bosses, new enemy setups, and monetized IAP content.
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Lead Designer for Public Events, owning design and implementation of dynamic, multiplayer-focused activities.

ZENITH: THE LAST CITY
(2022-Present) Virtual Reality MMORPG developed by Ramen VR in the Unity Game Engine.
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Sole AI Designer driving the design and implementation of a new World Boss with 5 special abilities. Utilizing a custom visual scripting language to deliver advanced functionality, including a dynamic platform-jumping mechanic.
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Sole AI Designer for expanding above World Boss into a Raid Boss variation, introducing 3 new abilities and incorporating a unique grappling locomotion system through visual scripting
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Lead Quest, World Activity, and Encounter Designer on the Skyward Summit Expansion for Zenith: The Last City and follow-up 1.3.1 & 1.3.2 Minor Patches​​
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Economy & Progression Design for creature collection minigame in Zenith: The Last City’s Legends Untold update
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Economy & Progression Design for Winter Holiday Event in Zenith: The Last City’s 1.2.1 update

MARVEL: WORLD OF HEROES
(2021-2022) Niantic's canceled Marvel mobile geolocation action RPG following the Pokémon GO formula in the Unity Game Engine.
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Associate Designer on Marvel: World of Heroes
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Balanced, designed, and implemented content for various combat systems
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Designed and implemented combat abilities for up to 20 distinct characters
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Coordinated with VFX and animation teams to drive clarity and ensure alignment with design's vision
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Wrote and maintained combat system documentation in Confluence

PERSONAL PROJECTS
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BLOOM ROOTS OF RENEWAL
Retro-inspired First Person Shooter initially created by 31 students in Summer 2020 and iterated on in Fall 2021.
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Designed and developed a scalable base systems 3D prototype in Unity C#, featuring FPS player controls, combat, a basic level, and enemy mechanics
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Designed and implemented a seek-and-retreat enemy AI to foster explorative and tense gameplay
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Sole level designer of 2nd level

ABOUT ME
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Game Designer II at Ramen VR, working on Zenith: The Last City
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Former Associate Game Designer at Niantic, Inc
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BA - Art & Design University of Michigan Alum
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Former Vice President of game development club WolverineSoft
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5 years of experience using Unity
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3 years of experience using Jira & Confluence