top of page
Playing a Game

GEORGE CASTLE

Game Designer

Home: Welcome
Colorful Lights

PROFESSIONAL WORK

Take a Look

Coverlandscape.png

ZENITH: THE LAST CITY

(2022-Present) Virtual Reality MMORPG developed by Ramen VR in the Unity Game Engine.

  • Sole AI Designer driving the design and implementation of a new World Boss with 5 special abilities. Utilizing a custom visual scripting language to deliver advanced functionality, including a dynamic platform-jumping mechanic.

  • Sole AI Designer for expanding above World Boss into a Raid Boss variation, introducing 3 new abilities and incorporating a unique grappling locomotion system through visual scripting

  • Lead Quest, World Activity, and Encounter Designer on the Skyward Summit Expansion for Zenith: The Last City and follow-up 1.3.1 & 1.3.2 Minor Patches​​

  • Economy & Progression Design for creature collection minigame in Zenith: The Last City’s Legends Untold update

  • Economy & Progression Design for Winter Holiday Event in Zenith: The Last City’s 1.2.1 update

unnamed_waifu2x_art_noise1_scale.png

MARVEL: WORLD OF HEROES

(2021-2022) Niantic's canceled Marvel mobile geolocation action RPG following the Pokémon GO formula in the Unity Game Engine.

  • Associate Designer on Marvel: World of Heroes

  • Balanced, designed, and implemented content for various combat systems

  • Designed and implemented combat abilities for up to 20 distinct characters

  • Coordinated with VFX and animation teams to drive clarity and ensure alignment with design's vision

  • Wrote and maintained combat system documentation in Confluence

Black Diamond

PERSONAL PROJECTS

Take a Look

bloom_coverart_draft1.png

BLOOM ROOTS OF RENEWAL

Retro-inspired First Person Shooter initially created by 31 students in Summer 2020 and iterated on in Fall 2021.

  • Designed and developed a scalable base systems 3D prototype in Unity C#, featuring FPS player controls, combat, a basic level, and enemy mechanics

  • Designed and implemented a seek-and-retreat enemy AI to foster explorative and tense gameplay

  • Sole level designer of 2nd level

cover-art-final-long.png

CADUCEUS

(Spring 2021) Procedurally generated FPS created by 34 students.

  • Oversaw project level design, including original design & implementation of procedural generation system

  • Sole designer of game's hub level

zjHoRe.png

DREAMWILLOW

(Fall 2019) Top Down Twin Stick Shooter created by 30 student developers.

  • Implemented initial game prototype using Unity C#, including base enemy and weapon integration

  • Designed two of the game’s six levels, including the final level of the game

IMG_4965.jpg

ABOUT ME

  • Game Designer at Ramen VR, working on Zenith: The Last City

  • Former Associate Game Designer at Niantic, Inc

  • BA - Art & Design University of Michigan Alum

  • Former Vice President of game development club WolverineSoft

  • 4 years of experience using Unity

  • 3 years of experience using Jira & Confluence

  • 3 years of experience using Blender
Home: About
bottom of page